ballhead id=0
38 to 99 ball height 10
38aa3 bounce height above the feet of the sprite 01
38aad speed of the ball when falling 03
38ae8 space to patrol the entire 4d sprite
38b5f bouncing ball 00

Skull Dropper id=2
38dfc: distance from where the bomb drops
38e26: 20 throw several


tiger id= 4
39773 jump 06
37d26 speed X 07
396ff distance to activate the attack

rat id=5
38f8f wait to go to the other side 3d
38f99 sound effect 23205DEC

bomb dropper id=7
the 3 missiles order to shoot
38fd8 04 /01
38fdc 08 /05
38fe0 0c/0d infinite missile


Cannon Metool id=8
38ca2: bullet velocity 0f
38cbb: delay between 2 bullets
38b84: distance to activate attack
38c72: sound effect
38c98: bullet sprite = 46 original --> 4b
38c7c: bullet gravity 1c/34

mettol train id=9
3a8bc wait before exploding f0/10
3a8c6 train speed 03
3a8a9 how close is it to megaman 60
3a913 waiting for the advance of the train and the bullets 2c
3a902 bullet velocity 40
3a8e5 bullet sprite 40
3a8d2 number of bullets to the ramdon 04


giant robot id=c
39275 wait before 1st jump 1a
3928e horizontal speed 1
39289 jump effect 38205DEC
39298 jump height 6
39307 drop delay 6


joe helicopter id=0d
39355 wait to fire 10
3935d speed bullets? 28 /48
3936c to what you can lower 17 / 1
39386 3f bullet gravity 55 non gravity
39396 3f bullet gravity 55 non gravity
393d6 bullet sound 20205DEC

ball chain id=0f
395dc sound effect

Vertical missile id=10
3979b: distance to start the attack
397f4: speed after braking
397bd: distance speed
397c2: how far does it go up
397e4: up after braking 10

gas leak id=13
3ab62 attack distance 80
3aba4 leakage time 0e
3ab72 leak sound 40205DEC


cannon shield id=14
399d1 bullet sound 0099A803
3996c wait for the next bullet 20
39961 time between opening the shield and firing 05
399d6 bullet speed : 05
399cc bullet sprite

dust guy id=15
37d37 speed 3

ballthrower id=16
39eae sound effect 3B205DEC / A899D803 (no effect)

joe crystal id=18
38ed2 crystal speed 01
38e94 delay in creating a crystal 01

gravity aimer id: 19 /1a
38d40 waiting for gravity aimer 4c
38d78 bullet velocity 04
38d40 delay per bullet
38d44 agitated sprite ac
38d73 sound effect on bullets 3C205DEC
38cea delay between group shots
38cdf how far can it attack you
38ded delay to detect megaman 3c from afar

missile giant id=1b
3aa03 number of missiles 01
3aaa7 velocity when the missile leaves 04
3aaa2 sound when leaving the missile 39205DEC
3aaff missile speed curvy 14
3aab1 missile curves 05
3aaeb missile curves 05

laser giant id=1e
37d40 laser giant 1 speed in x 02
37d41 laser giant 2 speed in x 02
3959a laser velocity 28
3955f laser sound
394b5 sound movement

enemy bolt id=2a
39811 how much on the way to the left 10
3981e how much of the way to the right 30

bump shooter id=2b
3a06a: 01 wait to attack again
3a08e: 28 fast or slow attack modes
3a03e: 09 faster bounce

ball launcher id=2c
39eae effect when launching 3B205DEC

tool id=31
3a0e4 from what distance does he shoot
3a107 bullet effect 1A205DEC
3a1a9 angle and velocity 40
3a16e waiting for 2nd bullets 10
3a17c double shots 0a
3a19c bullet sprite 42
3a141 more separated pups = 1
3a122 without pups = 01

helicopter id=33
3a352 how much does it move 80
3a35c from time to time shoot 3e
3a37f bullet velocity 41
3a36e bullet sprite =78
3a421 bullet shape

bat id=34
3a399 delay in opening 78 -->25
3a3fb speed 38--->19
3a3d8 speed up after attacking 01-->04
3a410 delay in firing 2a
3a43a rate of fire 2e


moving shell id=36
3a9b1 waits to get closer again 01
3a985 effect 1e / 08
3a980 effect 01 / 08
3a9c2 speed 2a


napalm missile id=37
3a514 group of small pieces 06
3a541 speed and order 33
3a4d8 speed when hitting the wall 48

hen id=39
3a5bb number of hatchlings on screen
3a625 rearing speed
3a66e rearing jump height
3a663 that they leave jumping 1d

dolphin id=3a
3 to 6 to 2 speed
3a6db height

hidden canyon id=3b
3a6f3 how far from megaman is 60 discovered
3a768 bullet sprite 19
3a76d sound of bullet 1D205DEC
3a772 speed : 04

motorcycle with a tire id=60
37d82 speed x 03
37ab2: 03 = can be stepped on

ball with propellers id=61
3ab44 is going to stop when he finds megaman in position Y 04